![]() ![]() So this code started off as MK3 code on PSX, got ported to Saturn at some point during the upgrade to UMK3, and then either there was a complete PSX version of UMK3 which was used for MK Trilogy or the Saturn version was ported back to PSX for Trilogy. Perhaps someone with any experience with PSX or 3DO libraries could confirm this.įile structure seems to match the Saturn version, so this code is could be related to the Saturn versionĪnother thing which I didn't realize before is that there was no Saturn version of MK3 (as far as I know). I've never seen PSX code before, but unless the devs are incredibly lazy and didn't rename any variables or modify comments, this possibly is an unreleased version of UMK3 for PSX and perhaps even code that is the precursor to Mortal Kombat Trilogy (although, the file structure used here is completely different than Trilogy). I don't see a single reference to "sega", "saturn", "3do", or "3d0" in here but there are 601 references to "psx" and 737 references to "sony" in here. Theres also very little chance that this is NOT PSX code. The Bank's class file is empty in this version whilst the UMK3 backgrounds are all here (much like UMK3 arcade). The only glaring thing I see is in the declarations for characters in MKLadder.c, the UMK3 characters aren't defined as global variables, but I still see them defined in the endurance tables. ,Īnd the UMK3 stuff is sprinkled all over the code. ![]()
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